A 'Light Armour W/ Motorised', for example, is a more rounded unit, but Light Armour has its own drawbacks - they cost as much 'Medium' tanks but aren't as good, some one school of thought is to wait until you hit Medium before adding tanks to divisions. Combat Combat Width Manpower Required Malayan Infantry Brigade None 3 Infantry Battalions 6 3000 Resources [edit | edit source] British Malaya (in Hoi4) is probably best known for its rubber. The combat width used in the border war battle. Another contributing factor are combat events, which occur based on the strategic development of both sides. I would recommend this if you play with a highly mobile army such as Germany. Each combat width range is representative of an approach to the game. Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. Before anyone kills me, obviously 10 width infantry divisions are not the best pure combat unit in the game. Also, we're told to avoid mud at all costs, apparently. © Valve Corporation. Nowadays, \"brigade\" has various connotations and is in widespread usage as a tactical formation higher than the regiment.So it is important to understand that the nomenclature of Hearts of Iron might differ from the player country's military. TJ's done a great job at breaking down what all the stats mean, even if he is dropping F-bombs like its the Battle of Britain. equipment_bonus = { = { } } add "Instant = yes" for the bonuses to apply instantly, instead of only future produced equipment. The fourth iteration of their 'grand strategy wargame', Hearts of Iron manages to keep the classic Paradox grand-strategy scale, but focus it into a wargame context by having players navigate the political, and then military landscape of the world between 1936 – 1948. If combat width is 40, and you have divisions with combat width of 30, and the enemy has divisions of combat width 20, then only 1 of your divisions will be in the fight against 2 enemy divisions. The maximum available width (10, 15, 20 etc.) Engineer and Recon support battalions are auto-include. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Try to plan ahead how you want to set up your divisions, as you won't be able to afford too much trial and error. You'll run of organisation a lot sooner than you'll run out of health, and you'll lose 99% of battles due to low organisation. Balance | HOI4 ULTRA (Historical Industry Project) | HOI4 ULTRA's goal is to give a historical feeling to Heart of Iron. Bildiğim kadarı ile ortalama hoi 4 combat width i 80 bu yüzden de ben genellikle 20 cw lik birimler yapıyorum aynı anda 4 birim birden saldırabilsin yada savunabilsin diye 21 olduğu anda 3 birime düşecek çünkü ben 20 yapmanı öneririm. All you get in return is really the extra speed, but there are better combinations you can use. Sum of: Is more better? Thanks again! Support slots don't change the speed of a division, which is set to the slowest unit. I've played 500 hours of HoI IV and I still don't know what it means yet I see most YouTubers referring to it and being concerned about it. Combat Width -> How much space the unit takes on the battlefield. For armoured/combined arms divisions, generally you want to give them support battalions until you unlock the self-propelled tank chassis versions of Artillery & AT, so as not to be hit by speed penalties. A 3X3 grid or a 4/3/3 set-up usually works. This means an entire division gets sent to reserve resulting in you actually only attacking with 3x21, which is 63. Generally Infantry are better on defence than they are on attack, but Mechanised Battalions change this dynamic some-what. The actual combat width for 28 INF with MA and Offensive Doctrine field marshal is 40.32, but the combat width penalty is so small because you just exceed combat width by 0.64 (assuming you attack a province from 1 side). Arise children of the Fatherland! Hyperinflation and insurrection left the Nationalist government unable to stem the tide of popular communist revolutionary Mao Zedong. Every battle uses combat width or frontage to determine how many brigades can enter into combat. The speed penalty won't affect things as much, and you can give Infantry a lot more firepower. In this video I break down land combat in Hearts of Iron 4 into its most basic components to show how it functions. r/hoi4: A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Español - Latinoamérica (Spanish - Latin America). To fight the land wars, you need to create divisions using the wonderfully flexible, and slightly impenetrable Division Designer. The mountains of Italy are going to be problematic for armour or combined arms divisions, so the Mountaineer special forces troops will shine here. : attacking from several provinces into one enemy province, or defending a province against an attack from enemies in several provinces... allow a higher stacking limit a… Individual battllion combat widths are changed as well. While HoI IV has dedicated mechanics and systems for fighting in the air as well as at sea, at its heart (… of iron?) But, to ensure the survival of France and her legacy you must help keep France in Hearts of Iron IV … 1 Strength 2 Experience 3 Leader Skill 3.1 Defensive Doctrine 3.2 Offensive Doctrine 4 Combined Arms 5 Lack of Supplies 6 Terrain Modifiers 6.1 River Crossing 6.2 Forests 6.3 Mountains 6.4 Hills 7 … Thus the 'standard' division combat width is changed from 40/20 to 25. But in the case of, say, artillery or AT, they also have less of an effect on the division's stats in comparison to a full regiment of the same type. That has definitely made it more clearer. Sets the bonuses or penalties for the attacker and defender in an on-going border war. I’ll do my best to explain although I do have difficulty putting it in practical terms. This maximum may be exceeded, but only by the minimum required to … Larger combat width so you can make larger divisions. , Organisation and defence, although it 's possible to design all-rounders as well, including a Anti-Tank... 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